//
// A Simple Game Engine
//
// Copyright 2009 CG & CAD Institute, Tsinghua University.
// All rights reserved.
//

#ifndef __ENGINE__SPRITE_MANAGER_APPEARED__
#define __ENGINE__SPRITE_MANAGER_APPEARED__

namespace engine
{

/**
 * TODO:
 */
class SpriteManager
{
// public constructors & destructor
public:
    /**
     * TODO:
     */
    SpriteManager(void);
    virtual ~SpriteManager(void);

// public member functions
public:

// private member functions
private:

// private data members
private:

// private constructors & destructor
private:
    // Disable the evil constructor and assignment operator.
    SpriteManager(const SpriteManager&);
    SpriteManager& operator=(const SpriteManager&);
};

} // namespace engine

#endif // __ENGINE__SPRITE_MANAGER_APPEARED__
